Nobody Understands Rational B-Splines
In 2015, I developed a prototype to investigate the use of Non-Uniform Rational B-Splines (NURBS). The resulting Topology Modeler supports user-friendly curve and surface manipulation.
Change to C++
In 2011, project Generic Engine switched to the C++ programming language. First and foremost, network capabilities with self-written protocols were explored. In the following video, Olaf Kliche shows the resulting 3D viewer in server-client mode.
Here another video regarding remote control.
In 2010, I implemented my own scene graph. The following video shows transformation propagation in a tree structure with parent and child nodes.
In 2005, Olaf Kliche and I joined forces to explore the three-dimensional space. This led in 2008 to a first prototype of a 3D viewer for polygon and finite element meshes. The prototype was written using Java and JOGL.